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A persuasive interactive mannequin for shop windows

机译:具有说服力的互动橱窗模特

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In this paper, we present an interactive mannequin for persuading bypassing customers to extend the perceived time they stay in front of a shop window. The mannequin was designed and prototyped to be seamlessly integrated into a real shop window, constituting an ambient persuasion interface. The design concept of our virtual mannequin is based on actual 'real world' mannequins. Based on implicit input from the customers, the mannequin reacts on their presence by looking into their direction. We implemented a prototype of the persuasive interactive mannequin (PIM) as a 3D model, visualized on a large LCD screen and deployed it in a retail store within a shopping mall. The results from a three days field study of this deployment are presented and discussed. The study results give insights about the persuasive effect of the mannequin as well as implications for the user centered design of interactive agents in the context of shopping.
机译:在本文中,我们提供了一个互动式人体模型,可以说服绕过顾客的顾客,以延长他们在商店橱窗前停留的时间。人体模型的设计和原型可以无缝集成到真实的商店橱窗中,构成环境说服界面。我们的虚拟人体模型的设计概念基于实际的“真实世界”人体模型。基于来自客户的隐式输入,该人体模型通过观察他们的方向来对他们的存在做出反应。我们以3D模型实现了具有说服力的交互式人体模型(PIM)的原型,并在大型LCD屏幕上对其进行了可视化,并将其部署在购物中心的零售商店中。介绍并讨论了为期三天的部署实地研究结果。研究结果提供了关于人体模型的说服力的见解,以及在购物环境下对以用户为中心的交互式代理设计的启示。

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