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Performance Evaluation Of TCP New Vegas And TCP Newreno On Burstification In An OBS Network

机译:OBS网络中TCP New Vegas和TCP Newreno的成骨性能评估

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In a TCP over OBS network the TCP data is aggregated at the ingress node and the burst is formed based on time dependent mechanism or quantity dependent mechanism. In time based mechanism, the size of the burst may not be optimal and a small size burst may be formed which may cause wavelength contention to other burst. In quantity based mechanism the bursts are formed with a precise amount of data irrespective of the time needed to form the burst. In case of slow TCP sender and when the data used is non-real-time if we use quantity based mechanism, the TCP source may not generate data since the time of burstification is long and the data generated by TCP is waiting for burstification. This delay in aggregation of data is due to delay in generation of data by the TCP source. As a consequence, burstification cannot be done at a time and the OBS edge node is forced to wait for completion of burstification process. The delay caused due to burstification may influence the performance of TCP variants as it affects the calculation of RTT and therefore size of the congestion window. In this environment we have experimented with two important flavors of TCP, TCP Newreno and TCP New Vegas using NS-2. The results of the simulation prove that TCP New Vegas performs better than TCP Newreno when there is minimum delay due to burstification.
机译:在OBS网络上的TCP中,TCP数据在入口节点处聚合,并且基于时间依赖机制或数量依赖机制形成突发。在基于时间的机制中,突发的大小可能不是最佳的,并且可能形成小大小的突发,这可能导致波长争用其他突发。在基于数量的机制中,以精确的数据量来形成突发,而与形成突发所需的时间无关。在TCP发送方速度较慢的情况下,并且如果使用基于数量的机制,如果使用的数据不是实时数据,则TCP源可能不会生成数据,因为突发化时间很长,并且TCP生成的数据正在等待突发化。数据聚合的这种延迟是由于TCP源产生数据的延迟。结果,不能一次完成突发化,并且迫使OBS边缘节点等待突发化过程的完成。由突发导致的延迟可能会影响TCP变体的性能,因为它会影响RTT的计算,从而影响拥塞窗口的大小。在这种环境下,我们使用NS-2尝试了两种重要的TCP,TCP Newreno和TCP New Vegas。仿真结果证明,在由于突发而导致的延迟最小的情况下,TCP New Vegas的性能优于TCP Newreno。

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