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Data-Driven Rendering of Anisotropic Haptic Textures

机译:各向异性触觉纹理的数据驱动渲染

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It is common to interact with a wide range of surfaces with anisotropic haptic textures in our daily life. However, the rendering techniques were not capable of incorporating the directional grain in a virtual world. In our previous work, we have proposed a data-driven model for anisotropic haptic textures, which stores and interpolates contact vibration patterns. In this paper, we have developed a complementary rendering algorithm. This algorithm has been implemented in form of a cross-platform computing library, and deployed to the tablet-PC-based demonstration setup. A set of eight anisotropic and one isotropic textures is prepared for the demonstration. Two demonstration scenarios have been provided for the realism evaluation.
机译:在我们的日常生活中,通常会与各种具有各向异性触觉纹理的表面进行交互。但是,渲染技术无法将定向纹理合并到虚拟世界中。在我们以前的工作中,我们提出了一种各向异性触觉纹理的数据驱动模型,该模型存储和内插接触振动模式。在本文中,我们开发了一种互补的渲染算法。该算法已以跨平台计算库的形式实现,并已部署到基于Tablet PC的演示设置中。为演示准备了一组八个各向异性和一个各向同性的纹理。提供了两个演示场景用于真实性评估。

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