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Towards Guidelines for Mental State Induction in First-Person Shooters

机译:迈向第一人称射击手心理状态诱导准则

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In this paper we develop design guidelines for mental state induction in first-person shooters (FPS). To illustrate our design guidelines, we develop four versions of a first-person shooter video game each inducing a specific mental state on the player following our guidelines. We also conduct an evaluation using the self-perceived mental state of the participants as a metric to compare the mental state induced with each version. Results show that we were able to induce frustration, suggesting that further research is needed to fully understand the relation of gameplay and mental state inducement on FPS games.
机译:在本文中,我们开发了第一人称射击游戏(FPS)中的精神状态诱导设计指南。为了说明我们的设计指南,我们开发了四个第一人称射击游戏的版本,每个版本都会按照我们的指南在玩家身上产生特定的心理状态。我们还使用参与者的自我感知心理状态进行评估,以比较每个版本引起的心理状态。结果表明,我们能够引起挫败感,这表明需要进一步研究以充分理解FPS游戏的游戏玩法和心理状态诱因之间的关系。

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