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On Compact Mappings for Multicore Systems

机译:关于多核系统的紧凑映射

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摘要

Application mapping is key for efficient multicore processing, i.e., selecting which resources to allocate to a given application, like computation to cores. Mapping is increasingly difficult in multi-application scenarios, where resource contention might degrade the performance of an application. In order to solve this, a promising avenue is to consider 'compact' mappings, those which require a small and (geometrically) compact area within the chip. Compact mappings should decrease contention between applications by providing regional isolation and allowing multiple applications to be mapped simply. Previous work has shown that compact mappings can significantly outperform mappings obtained with a random strategy. In this paper we investigate the promise of compact mappings by running extensive simulations on Noxim, a cycle-accurate network-on-chip simulator. Results show the promises of compact mappings do not hold up in practice. When comparing to mappings selected with a heuristic better than simply choosing cores at random, our experiments do not indicate significant advantages from compact mappings. We outline possible reasons for this.
机译:应用程序映射是有效进行多核处理的关键,即选择要分配给给定应用程序的资源,例如计算内核。在多应用程序场景中,资源争用可能会降低应用程序的性能,因此映射变得越来越困难。为了解决这个问题,一个有前途的途径是考虑“紧凑”映射,即那些在芯片内需要一个小且(几何上)紧凑的区域的映射。紧凑的映射应通过提供区域隔离并允许简单地映射多个应用程序来减少应用程序之间的争用。先前的工作表明,紧凑映射可以大大优于使用随机策略获得的映射。在本文中,我们通过在周期精确的片上网络模拟器Noxim上进行广泛的仿真来研究紧凑映射的前景。结果表明,紧凑映射的承诺在实践中不成立。当与通过启发式方式选择的映射进行比较而不是简单地随机选择核心时,我们的实验并未表明紧凑映射的显着优势。我们概述了可能的原因。

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