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PerGO: An Ontology towards Model Driven Pervasive Game Development

机译:PerGO:面向模型驱动的普遍游戏开发的本体论

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摘要

Model Driven Software Development (MDSD) & Domain Specific Modeling (DSM) are means to overcome software development challenges like increased software complexity and shortened development cycle in many domains. However, in the computer game domain it is not widely and successfully applied yet since it is not easy to understand the complex domain knowledge and use the knowledge to develop qualified DSM solutions. These difficulties can be alleviated by a deep and thorough domain analysis. In our research, we proposed an ontology to structure and accelerate the domain analysis process. To make our work more concrete, we focus on the emerging pervasive (computer) game genre.
机译:模型驱动软件开发(MDSD)和领域特定建模(DSM)是克服软件开发挑战的手段,例如在许多领域中软件复杂性的提高和开发周期的缩短。但是,在计算机游戏领域,由于难以理解复杂的领域知识并使用该知识来开发合格的DSM解决方案并不容易,因此尚未得到广泛成功的应用。可以通过深入而全面的领域分析来缓解这些困难。在我们的研究中,我们提出了一种本体来构造和加速域分析过程。为了使我们的工作更加具体,我们专注于新兴的普及(计算机)游戏类型。

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