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Development of a sketching CAD system based on Parasolid

机译:基于Parasolid的草图CAD系统的开发

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摘要

A sketching CAD system, dubbed Sketch3D, is developed by using Parasolid as the geometric kernel and using OpenGL as the rendering tool under the development environment of Visual C++. It offers a calligraphic interface, which emulates the traditional sketching design approach with paper and pencil, uses the intention capture mechanism to conjecture users' design intention, and applies the feature-based modeling method to construct 3D solid models. The system supports sketching strokes on the surface of the solid model, and uses the feature joining and cutting mechanism to establish complex solid models. Some main features of Sketch3D are: (1) it supports pen-based input; (2) it applies feature-based modeling method; (3) it can edit 3D models by gestures; (4) it can recognize intelligently the strokes as the basic geometrical entities. This paper first discusses the architecture, the main functions, and the realized methods of Sketch3D. Then some capabilities of Sketch3D have been compared to current CAD systems, such as Pro/E, UG, etc, and with some classical sketching systems, such as SKETCH, Teddy, etc.
机译:在Visual C ++的开发环境下,使用Parasolid作为几何内核并使用OpenGL作为渲染工具,开发了一个名为Sketch3D的草图CAD系统。它提供了一个书法界面,可以用纸和铅笔模仿传统的素描设计方法,使用意图捕获机制来推测用户的设计意图,并应用基于特征的建模方法来构建3D实体模型。该系统支持实体模型表面上的草图笔划,并使用特征连接和切割机制来建立复杂的实体模型。 Sketch3D的一些主要功能是:(1)支持基于笔的输入; (2)采用基于特征的建模方法; (3)可以通过手势编辑3D模型; (4)它可以智能地将笔划识别为基本几何实体。本文首先讨论Sketch3D的体系结构,主要功能和实现方法。然后将Sketch3D的某些功能与当前的CAD系统(如Pro / E,UG等)以及一些经典的草图绘制系统(如SKETCH,Teddy等)进行了比较。

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