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A new volume rendering algorithm of irregular volume

机译:不规则体积的新体积渲染算法

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Volume rendering of irregular data field is a hot but knotty field in VISC. There are mainly three kinds of Direct Volume Rendering algorithm: Ray-casting, Cell Projection and the Fast Volume Rendering algorithm. Drawing the strong points of the above algorithms, this paper uses projection method to get the path of ray in the data filed, accelerates the intersecting process by the coherence of the irregular data filed, and adopts subsection integral method instead of the equal step resampling method to improve quality of the image.
机译:在VISC中,不规则数据字段的体积渲染是一个热门但棘手的领域。直接体积渲染算法主要有三种:射线投射,单元投影和快速体积渲染算法。借鉴上述算法的强项,本文采用投影法获得了射线在数据场中的路径,通过不规则数据场的相干性加快了相交过程,并采用分段积分法代替了等步重采样法。以提高图像质量。

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