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Assessment of Virtual Guides' Credibility in Virtual Museum Environments

机译:在虚拟博物馆环境中评估虚拟向导的信誉

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Immersive virtual museum environments can play a crucial role for communicating cultural information in an engaging and educational way, especially when storytelling is involved. In this paper we explore and assess the impact that the status of three types of avatars (embodiments of a museum curator, a museum security guard and a museum visitor, respectively) may have on the credibility of their storytelling and the emotions they evoke to virtual visitors. Preliminary results derived from an experiment provide evidence that supports our initial hypothesis that the status of the avatar may indeed influence their credibility and the participants' emotions of sadness/worry, distress, shame, anger, relief and admiration.
机译:身临其境的虚拟博物馆环境对于以一种引人入胜的教育方式传达文化信息至关重要,尤其是在讲故事时。在本文中,我们探讨并评估了三种化身的状态(分别是博物馆策展人,博物馆治安警卫和博物馆游客的化身)可能对他们讲故事的可信度以及他们对虚拟现实产生的情感的影响访客。来自实验的初步结果提供了证据,支持了我们的初步假设,即化身的状态可能确实会影响他们的信誉以及参与者的悲伤/忧虑,困扰,羞辱,愤怒,减轻和钦佩的情绪。

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