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Web3D in ocean science learning environments

机译:海洋科学学习环境中的Web3D

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The Virtual Reality Modeling Language (VRML), Java 3D software development packages, and World Wide Web (the Web) offer great potential for delivering three-dimensional, collaborative virtual environments to broad, on-line audiences. These capabilities have significant potential in ocean sciences, so a visualization environment was developed to explore these possibilities. The University of Washington's Virtual Big Beef Creek (VBBC) project has been continuously refined since its initial implementation in April 1999. VBBC affords users the ability to navigate through a data-rich representation of a physical world estuary on Washington State's Olympic Peninsula. One important project goal is to give users a better sense of the overall watershed before they venture out to experience it in person. A second significant goal is to provide a single on-line repository for geo-referenced data obtained through fieldwork (both quantitative and qualitative). The research team has gained insight into application improvements through the participation of Ocean Sciences graduate students, video game enthusiasts, and the general public. In this paper, research challenges, project successes, and project shortcomings are discussed that may inform the larger Web3D community.
机译:虚拟现实建模语言(VRML),Java 3D软件开发包和万维网(Web)为向广泛的在线受众提供三维协作虚拟环境提供了巨大的潜力。这些功能在海洋科学中具有巨大的潜力,因此开发了可视化环境来探索这些可能性。自1999年4月首次实施以来,华盛顿大学的虚拟大牛肉溪(VBBC)项目一直在不断完善。VBBC使用户能够浏览华盛顿州奥林匹克半岛上真实世界河口的数据丰富的表示形式。一个重要的项目目标是让用户更好地了解整个分水岭,然后再冒险亲身体验。第二个重要目标是为通过野外工作(定量和定性)获得的地理参考数据提供单个在线存储库。通过海洋科学研究生,视频游戏爱好者和公众的参与,研究团队对应用程序改进有了深入的了解。在本文中,讨论了可能对更大的Web3D社区有所帮助的研究挑战,项目成功和项目缺陷。

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