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Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films

机译:戏剧和叙事作为意义建构的模式:互动电影用户体验的理论基础和实证评估

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The central scope of the research project is a theoretical qualification (and empirical evaluation) of play and narration as different patterns of meaning construction. Based on cognitive film theory and theories of play an opposing specification of playful and narrative perception patterns is developed. Playful and narrative meaning construction are understood as interdependent constructs whose interferences/ interactions are to be analyzed. The theoretical concept is empirically surveyed by comparing the user experiences of a linear fictional film with those of two interactive versions of the same film. The initiating hypothesis is that interactivity enforces playful perception patterns and diminishes the relevance of narrative patterns for the users' experience.
机译:研究项目的中心范围是作为意义建构的不同模式的游戏和叙述的理论资格(和经验评估)。基于认知电影理论和游戏理论,提出了一种对立的游戏和叙事感知模式规范。嬉戏和叙事的意义建构被理解为相互依存的建构,其干扰/相互作用将被分析。通过将线性虚构电影的用户体验与同一电影的两个交互式版本的用户体验进行比较,对理论概念进行了实证研究。最初的假设是,交互性增强了玩味的感知模式,并削弱了叙事模式与用户体验的相关性。

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