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Patterns-Oriented Design Applied to Cross-Platform Web-based Interactive Systems

机译:面向模式的设计应用于跨平台基于Web的交互系统

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摘要

Design pattern suggests that developers must be able to reuse proven solutions emerging from the best design practices to solve common design problems while composing patterns to create reusable designs that can be mapped to different platforms. Without this, cross-platform Web applications designers are not properly applying design solutions or take full benefit of the power of patterns as reuse blocks, resulting in poor performance, poor scalability, and poor usability. Furthermore, the designer may "reinvent the wheel" when attempting to implement the same design for different platform. In this paper, we first introduce different types of Web design patterns as a vehicle for capturing and reusing good designs while detailing a motivating exemplar on how Web design patterns can be composed to create a generic Web application design. Then, we discuss why patterns are a suitable means for mapping a Web design to new platforms while maintaining its intrinsic quality attributes.
机译:设计模式表明,开发人员必须能够重用最佳设计实践中产生的经过验证的解决方案,以解决常见的设计问题,同时编写模式以创建可映射到不同平台的可重用设计。否则,跨平台的Web应用程序设计人员将无法正确应用设计解决方案,或者无法充分利用模式的功能作为重用块,从而导致性能下降,可伸缩性下降和可用性下降。此外,当尝试为不同的平台实施相同的设计时,设计人员可以“重新发明轮子”。在本文中,我们首先介绍不同类型的Web设计模式,作为捕获和重用良好设计的工具,同时详细说明如何构成Web设计模式以创建通用Web应用程序设计的激励性范例。然后,我们讨论了为什么模式是将Web设计映射到新平台同时保持其固有质量属性的合适方法。

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