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Object-Centered Surface Reconstruction: Combining Multi-Image Stereo and Shading

机译:以对象为中心的曲面重建:结合多图像立体声和阴影

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Our goal is to reconstruct both the shape and reflectance properties of surfaces from multiple images. We argue that an object-centered representation is most appropriate for this purpose because it naturally accomodates multiple sources of data, multiple images (including motion sequences of a rigid object), and self-occlusions. We then present a specific object-centered reconstruction method and its implementation. The method begins with an initial estimate of surface shape (provided by triangulating the result of conventional stereo or other means). The surface shape and reflectance properties are then iteratively adjusted to minimize an objective function that combines information from multiple input images. The objective function is a weighted sum of "stereo," shading, and smoothness components, where the weight varies over the surface. For example, the stereo component is weighted more strongly where the surface projects onto highly textured areas in the images, and less strongly otherwise. Thus, each component has its greatest influence where its accuracy is likely to be greatest. Experimental results on both synthetic and real images are presented.
机译:我们的目标是从多个图像重建表面的形状和反射特性。我们认为以对象为中心的表示形式最适合此目的,因为它自然地容纳了多个数据源,多个图像(包括刚性对象的运动序列)和自我遮挡。然后,我们提出一种特定的以对象为中心的重建方法及其实现。该方法从对表面形状的初始估计开始(通过对常规立体或其他方式的结果进行三角剖分来提供)。然后迭代调整表面形状和反射特性,以最小化结合来自多个输入图像的信息的目标函数。目标函数是“立体”,阴影和平滑度分量的加权总和,其中权重在表面上变化。例如,当表面投射到图像中高度纹理化的区域上时,立体声分量的权重会更高,否则会降低。因此,每个组件在其精度可能最大的地方都具有最大的影响。给出了合成图像和真实图像的实验结果。

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