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Static imaging of motion: motion texture

机译:运动的静态成像:运动纹理

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Abstract: This paper describes how motion segmentation can be achieved by analyzing of a single static image that is created from a series of picture frames. The key idea is motion imaging; in other words, motion is expressed in static images by integrating, frame after frame, the spatiotemporal fluctuations of the gradient gray level at each local area. This tends to create blurred or attached line images (images with lines that show the path of movement of an object through space) on moving objects. We call this 'motion texture'. We computed motion texture images based on the animation of a natural scene and on a number of computer synthesized animations containing groups of moving objects (random dots). Moreover, we applied two different texture analyses to the motion textured images for segmentation: a texture analysis based on the local homogeneity of gray level gradation in similarly textured regions and another based on the structural feature of gray level gradation in motion texture. Experiments showed that subjective visual impressions of segmentation were quite different for these animations. The texture segmentation described here successfully grouped moving objects coincident to subjective impressions. In our random dot animations, the density of the basic motion vectors extracted from each pair of successive frames was set at a constant to compensate for the dot grouping effect based on the vector density. The dot appearance period (lifetime) is varied across the animations. In a long lifetime random dot animation, region boundaries can be more clearly perceived than in a short one. The different impressions may be explained by analyzing the motion texture elements, but can not always be represented successfully using the motion vectors between two successive frames whose density is set at a constant between the animations with the different lifetime.!19
机译:摘要:本文介绍了如何通过分析由一系列相框创建的单个静态图像来实现运动分割。关键思想是运动成像。换句话说,通过逐帧积分每个局部区域的灰度梯度的时空波动,在静态图像中表达运动。这往往会在移动的对象上创建模糊或附着的线条图像(带有线条的图像,这些线条表示对象在空间中移动的路径)。我们称之为“运动纹理”。我们基于自然场景的动画和许多包含运动对象(随机点)组的计算机合成动画来计算运动纹理图像。此外,我们对运动纹理图像应用了两种不同的纹理分析以进行分割:基于相似纹理区域中灰度灰度的局部均匀性的纹理分析,以及基于运动纹理灰度灰度的结构特征的纹理分析。实验表明,这些动画的分割主观视觉印象完全不同。此处描述的纹理分割成功地将与主观印象重合的运动对象进行了分组。在我们的随机点动画中,将从每对连续帧中提取的基本运动矢量的密度设置为常数,以补偿基于矢量密度的点分组效果。点出现时间(生命周期)在动画中会有所不同。在长寿命的随机点动画中,与短时间的动画相比,区域边界可以更清晰地感知。可以通过分析运动纹理元素来解释不同的印象,但是不能始终使用两个连续帧之间的运动矢量来成功地表示它们,该两个连续帧的密度在具有不同生命周期的动画之间设置为常数。!19

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