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Optimized Gradient Filters for Hexagonal Matrices

机译:六角矩阵的优化梯度滤波器

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摘要

Digital images are represented nowadays as square lattices. Everyday items, such as digital cameras, displays, as well as many systems for vision or image processing use square lattices to represent an image. However, as the distance between adjacent pixels is not constant, any filter based on square lattices presents inherent anisotropy. Ando introduced consistent gradient filters to cope with this problem, with filters derived in order to get the minimum inconsistency. Square lattices are not, however, the only way to order pixels. Another placement method can be found, for example, in the human retina, where receptors adopt an hexagonal structure. In contrast to square lattices, the distance between adjacent pixels is a constant for such structures. The principal advantage of filters based on hexagonal matrices is, then, their isotropy. In this paper, we derive consistent gradient filters of hexagonal matrices following Ando's method to derive consistent gradient filters of square matrices. The resultant hexagonal consistent gradient filters are compared with square ones. The results indicate that the hexagonal filters derived in this paper are superior to square ones in consistency, in proportion of consistency to output power, and in localization.
机译:如今,数字图像以方格表示。日常物品,例如数码相机,显示器以及许多用于视觉或图像处理的系统,都使用方格来表示图像。但是,由于相邻像素之间的距离不是恒定的,因此任何基于正方形晶格的滤波器都具有固有的各向异性。 Ando引入了一致的梯度滤波器来解决此问题,并派生了滤波器以获取最小的不一致性。但是,方格并不是排列像素的唯一方法。可以发现另一种放置方法,例如,在人类视网膜中,其中受体采用六边形结构。与正方形格子相反,对于这种结构,相邻像素之间的距离是恒定的。因此,基于六边形矩阵的滤波器的主要优点是它们的各向同性。在本文中,我们遵循Ando的方法导出六边形矩阵的一致梯度滤波器,以得出方形矩阵的一致梯度滤波器。将所得六边形一致梯度滤波器与正方形相比较。结果表明,本文得出的六角形滤波器在一致性,输出功率一致性和局域性方面均优于正方形滤波器。

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