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FaceID-GAN: Learning a Symmetry Three-Player GAN for Identity-Preserving Face Synthesis

机译:FaceID-GAN:学习对称三层GAN来保持身份的人脸合成

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Face synthesis has achieved advanced development by using generative adversarial networks (GANs). Existing methods typically formulate GAN as a two-player game, where a discriminator distinguishes face images from the real and synthesized domains, while a generator reduces its discriminativeness by synthesizing a face of photorealistic quality. Their competition converges when the discriminator is unable to differentiate these two domains. Unlike two-player GANs, this work generates identity-preserving faces by proposing FaceID-GAN, which treats a classifier of face identity as the third player, competing with the generator by distinguishing the identities of the real and synthesized faces (see Fig.1). A stationary point is reached when the generator produces faces that have high quality as well as preserve identity. Instead of simply modeling the identity classifier as an additional discriminator, FaceID-GAN is formulated by satisfying information symmetry, which ensures that the real and synthesized images are projected into the same feature space. In other words, the identity classifier is used to extract identity features from both input (real) and output (synthesized) face images of the generator, substantially alleviating training difficulty of GAN. Extensive experiments show that FaceID-GAN is able to generate faces of arbitrary viewpoint while preserve identity, outperforming recent advanced approaches.
机译:通过使用生成对抗网络(GAN),人脸合成取得了先进的发展。现有方法通常将GAN定义为两人游戏,其中鉴别器将面部图像与真实和合成域区分开,而生成器通过合成照片级真实感的面部来降低其鉴别能力。当鉴别者无法区分这两个领域时,他们的竞争就会趋于一致。不同于两人GAN,这项工作通过提出FaceID-GAN来生成保留身份的面孔,该面孔将面孔身份的分类器视为第三人,通过区分真实面孔和合成面孔的身份与生成器竞争(见图1)。 )。当生成器生成高质量并保留身份的面部时,将达到一个固定点。通过满足信息对称性来制定FaceID-GAN,而不是简单地将身份分类器建模为附加的区分器,从而确保将真实图像和合成图像投影到相同的特征空间中。换句话说,身份分类器用于从生成器的输入(真实)和输出(合成)面部图像中提取身份特征,从而大大减轻了GAN的训练难度。大量实验表明,FaceID-GAN能够在保留身份的同时生成任意视点的面孔,其性能优于最新的先进方法。

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