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On Gamifying an Existing Healthcare System: Method, Conceptual Model and Evaluation

机译:游戏化现有医疗系统:方法,概念模型和评估

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Software gamification aims at engaging users with software system features. User engagement is promoted via a gamification model that associates game elements (e.g., points) and rules (e.g., ranking policy) with each feature. Gamification has been increasingly explored in certain healthcare domains, such as chronic disease management and physical activity. However, there are currently two important literature gaps. First, certain healthcare domains in which user engagement is even more critical, such as the prevention of mosquito-transmitted diseases, have not systematically explored gamification yet. Healthcare systems of this domain largely depend on the wide engagement of the population, health professionals and authorities. Second, gamification is often introduced in existing systems developed without gamification in mind. Current methods are quite limited to support this task. In this paper, we report our experience while defining, incorporating, and evaluating a gamification model of an existing healthcare system called VazaZika. VazaZika is intended to assist the prevention of mosquito-transmitted diseases in economically emerging countries. We present and discuss the application of a method, adapted from a previous study, to support the design and incorporation of a gamification model in existing systems (VazaZika, in our case). We also present the resulting conceptual model based on 12 game elements and 16 rules. We evaluate this model with 20 users in terms of ease of use and potential for user engagement. Our results suggest that our conceptual model has resulted in an easy-to-use system with the potential of truly engaging users with critical healthcare-related features. We expect the method and its resulting model can be further reused and adapted to similar healthcare systems.
机译:软件游戏化旨在使用户参与软件系统功能。通过游戏化模型来促进用户参与,该游戏化模型将游戏元素(例如积分)和规则(例如排名策略)与每个功能相关联。游戏化已在某些医疗保健领域中得到了越来越多的探索,例如慢性疾病管理和体育锻炼。但是,目前存在两个重要的文献空白。首先,在某些特定的医疗保健领域中,用户参与更为重要,例如,预防蚊子传播的疾病,还没有系统地探索游戏化。该领域的医疗保健系统在很大程度上取决于人口,卫生专业人员和当局的广泛参与。其次,游戏化通常是在不考虑游戏化而开发的现有系统中引入的。当前的方法非常有限,无法支持此任务。在本文中,我们报告了我们在定义,合并和评估称为VazaZika的现有医疗系统的游戏化模型时的经验。 VazaZika旨在帮助经济新兴国家预防蚊子传播的疾病。我们介绍并讨论一种方法的应用,该方法是根据以前的研究改编而成的,以支持游戏化模型在现有系统中的设计和合并(在我们的案例中为VazaZika)。我们还介绍了基于12个游戏元素和16条规则的结果概念模型。我们在20个用户的易用性和潜在的用户参与度方面对该模型进行了评估。我们的结果表明,我们的概念模型导致了一个易于使用的系统,具有使用户真正掌握与医疗保健相关的重要功能的潜力。我们希望该方法及其生成的模型可以进一步重用,并适用于类似的医疗保健系统。

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