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Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology

机译:通过Ludic技术对儿童和年轻人的上肢进行身体康复

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A playful tool was developed to be used in a game activity, with characteristics of a rehabilitation therapy of upper limb, tested with 50 young people between 16 and 22 years old. The prototype consisted of a remote control and a toy car that had the function of moving in several directions (forward, back, right and left), simultaneously with the movements made by the player of extension, bending, supination and pronation of three segments of the upper limb (shoulder girdle, arm and forearm). The toy car was mobilized across a track, divided into three levels of difficulty. It was identified that the prototype complies with the requirements of an activity within the framework of rehabilitation, since the principles of the Neurodevelopment model are taken into account; there are levels of complexity that promote the acquisition, training and strengthening that may have adjacent benefits such as concentration at the cognitive level and high motivation in their social environment.
机译:开发了一种用于游戏活动的具有趣味性的工具,该工具具有上肢康复疗法的特征,并测试了50名16至22岁的年轻人。该原型机包括一个遥控器和一个玩具车,该玩具车具有在多个方向(向前,向后,向右和向左)移动的功能,同时由玩家进行伸展,弯曲,仰卧和内旋三个部分的动作。上肢(肩带,手臂和前臂)。玩具车在一条赛道上动员起来,分为三个难度等级。由于考虑到神经发育模型的原理,已确定该原型符合康复框架内一项活动的要求;有些复杂程度会促进习得,培训和强化,可能会带来相邻的好处,例如集中在认知级别和社交环境中的高动力。

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