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The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment

机译:在线角色扮演游戏环境中任务类型和游戏动机对玩家知识获取的影响

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摘要

The study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge of subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation.
机译:该研究探讨了任务类型的设计和不同玩家的游戏动机如何影响在线角色扮演游戏环境中的知识获取。进行了一项实验以收集数据。结果表明,“浸入动机”对知识获取的影响最大。赏金收集任务显着影响了沉浸动机对象的程序知识,而美联储的表达任务影响了沉浸动机对象的陈述知识。

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