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Designing Crowdsourcing Community for the Enterprise

机译:为企业设计众包社区

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In this paper, we describe the design principles used for implementing crowdsourcing within the enterprise. This is based on our distinction between two kinds of crowdsourcing: enterprise (inside a firewall) versus the public domain. Whereas public domain crowdsourcing offers monetary rewards in exchange for participation, we show that identifying the right social objects and using these in designing the incentive model is sufficient to incent, motivate, and sustain participation levels in enterprise crowdsourcing. Finally, we show that the systematic integration of the characteristics of levels of participation into the design, e.g., the distinction between direct and indirect crowdsourcing, is sufficient for optimizing users' participation and contributions.
机译:在本文中,我们描述了用于在企业内部实施众包的设计原则。这是基于我们在两种众包之间的区别:企业(在防火墙内)与公共领域。尽管公共领域众包提供金钱奖励以换取参与,但我们表明,确定正确的社会对象并在设计激励模型时使用这些对象足以激励,激励和维持企业众包的参与水平。最后,我们表明将参与程度的特征系统地集成到设计中(例如直接和间接众包之间的区别)足以优化用户的参与和贡献。

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