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Games for Games: Manipulating Contexts in Human Computation Games

机译:游戏游戏:在人类计算游戏中操纵环境

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The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and examined how the human computation game design and scoring approaches affects the quality of the data gathered. The ensuing analysis of the data confirms our initial hypothesis that game approaches can provide both the qualitative and quantitative data needed for the corresponding interactive games.
机译:当前的工作和演示系统旨在寻找一种有效且具有成本效益的人工计算方法,以扩展交互式游戏的语言能力,从而需要交互式游戏对用户的基于语言的输入做出适当响应。作为进行实验的展示方案,我们采用了互动小说应用程序,并研究了人类计算游戏的设计和计分方法如何影响所收集数据的质量。随后对数据的分析证实了我们最初的假设,即博弈方法可以提供相应互动游戏所需的定性和定量数据。

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