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Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction

机译:探索说服性干预技术应对数字成瘾的要求和设计

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摘要

Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users' perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.
机译:数字成瘾(DA)是一种新兴的行为现象,表示对数字媒体的痴迷和成问题的使用。这种用法可能满足各种令人上瘾的行为标准,例如显着性,冲突,宽容和戒断症状,​​因此,这将在我们设计软件的方式上提出新的挑战和道德考量。幸运的是,作为这种令人上瘾的使用的媒介,软件也可以是制定行为改变和针对受管制的使用的预防策略的媒介。但是,由于这种基于软件的干预措施的最新性,我们仍然需要大量有关如何开发这些干预措施的知识。在本文中,我们通过日记研究和在线论坛内容分析进行了实证研究,以了解用户对这种新兴系统的看法。结果揭示了在构建和验证这种有说服力的干预技术时的一系列设计方面和风险。

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