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MIODMIT: A Generic Architecture for Dynamic Multimodal Interactive Systems

机译:MIODMIT:动态多模式交互式系统的通用体系结构

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This paper proposes a generic interactive system architecture describing in a structured way, both hardware and software components of an interactive system. It makes explicit all the components that play a role in the information processing from input devices to the interactive application and back to the output devices. Along with the generic interactive system architecture the paper proposes a process for selecting and connecting those components in order to tune the generic interactive system architecture for a specific interactive application. This select, connect and tune-on-demand approach helps handle complexity of interactive applications featuring innovative interaction techniques by splitting the interactive software into dedicated functional components. It also supports design flexibility by making explicit the components impacted when the interaction design evolves. This interactive system architecture and its related process have been applied to the development of several real-life interactive systems and we illustrate their application on an interactive application offering multi-mice, multi-touch and leap motion interactions in the context of interactive cockpits of large civil aircrafts.
机译:本文提出了一种通用的交互式系统体系结构,以结构化的方式描述了交互式系统的硬件和软件组件。它明确了在从输入设备到交互式应用程序再到输出设备的信息处理中起作用的所有组件。与通用交互式系统体系结构一起,本文提出了一种选择和连接这些组件的过程,以针对特定的交互式应用程序调整通用交互式系统体系结构。这种选择,连接和按需调整的方法通过将交互式软件拆分为专用的功能组件,从而帮助解决了具有创新性交互式技术的交互式应用程序的复杂性。它还通过在交互设计演变时明确指出受影响的组件来支持设计灵活性。此交互式系统体系结构及其相关过程已应用于一些现实生活中的交互式系统的开发,我们在大型交互式驾驶舱内提供多鼠标,多点触摸和跳跃运动交互的交互式应用程序上说明了它们的应用。民用飞机。

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