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Priority-Based Event Message Scheduling in Distributed Virtual Environment

机译:分布式虚拟环境中基于优先级的事件消息调度

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Event message processing is important in DVE because collaboration among distributed participants is exploited only by sharing event messages over the network. Existing DVE systems process event messages in FCFS algorithm based on the occurrence time of event, and do not reflect the priority of event. It implies how serious an event is to the receivers, and is dependent on the type of event, and the location of event occurrence, and so on. This paper proposes a new event scheduling algorithm in DVE introducing this priority information of event. The advantage of the suggested algorithm is the improvement of system response time to user's interaction, compared with previous FCFS scheduling, especially when high DOI events occur. It considers event occurrence time as well as the priority simultaneously not so as to cause starvation situations of low DOI events. For performance evaluation, this work has measured and compared average waiting time of events in event queue.
机译:事件消息处理在DVE中非常重要,因为只有通过网络共享事件消息才能利用分布式参与者之间的协作。现有的DVE系统基于事件的发生时间以FCFS算法处理事件消息,并且不反映事件的优先级。它表示事件对接收者有多严重,并取决于事件的类型和事件发生的位置等。本文提出了一种新的事件调度算法,在DVE中引入了事件的优先级信息。与以前的FCFS调度相比,该算法的优点是可以改善系统对用户交互的响应时间,尤其是在发生高DOI事件时。它不会同时考虑事件发生时间和优先级,从而导致低DOI事件的饥饿状况。为了评估性能,这项工作测量并比较了事件队列中事件的平均等待时间。

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