首页> 外文会议>Haptics Symposium (HAPTICS), 2012 IEEE >Refined methods for creating realistic haptic virtual textures from tool-mediated contact acceleration data
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Refined methods for creating realistic haptic virtual textures from tool-mediated contact acceleration data

机译:从工具介导的接触加速度数据创建逼真的触觉虚拟纹理的改进方法

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Dragging a tool across a textured object creates rich high-frequency vibrations that distinctly convey the physical interaction between the tool tip and the object surface. Varying one's scanning speed and normal force alters these vibrations, but it does not change the perceived identity of the tool or the surface. Previous research developed a promising data-driven approach to embedding this natural complexity in a haptic virtual environment: the approach centers on recording and modeling the tool contact accelerations that occur during real texture interactions at a limited set of force-speed combinations. This paper aims to optimize these prior methods of texture modeling and rendering to improve system performance and enable potentially higher levels of haptic realism. The key elements of our approach are drawn from time series analysis, speech processing, and discrete-time control. We represent each recorded texture vibration with a low-order auto-regressive moving-average (ARMA) model, and we optimize this set of models for a specific tool-surface pairing (plastic stylus and textured ABS plastic) using metrics that depend on spectral match, final prediction error, and model order. For rendering, we stably resample the texture models at the desired output rate, and we derive a new texture model at each time step using bilinear interpolation on the line spectral frequencies of the resampled models adjacent to the user's current force and speed. These refined processes enable our TexturePad system to generate a stable and spectrally accurate vibration waveform in real time, moving us closer to the goal of virtual textures that are indistinguishable from their real counterparts.
机译:在带纹理的对象上拖动工具会产生丰富的高频振动,这些振动会清晰地传达工具尖端与对象表面之间的物理相互作用。改变扫描速度和法向力会改变这些振动,但不会改变工具或表面的感知特性。先前的研究开发了一种有前途的数据驱动方法,将这种自然复杂性嵌入到触觉虚拟环境中:该方法的重点是记录和建模在有限的力速度组合下实际纹理交互过程中发生的工具接触加速度。本文旨在优化这些先前的纹理建模和渲染方法,以提高系统性能并实现更高水平的触觉真实感。我们方法的关键要素来自时间序列分析,语音处理和离散时间控制。我们使用低阶自回归移动平均(ARMA)模型来表示每个记录的纹理振动,并使用依赖于光谱的指标针对特定的工具表面配对(塑料笔和纹理ABS塑料)优化此模型集匹配,最终预测误差和模型顺序。对于渲染,我们以所需的输出速率稳定地对纹理模型进行重新采样,并在每个时间步上使用双线性插值法在与用户当前力和速度相邻的重新采样模型的线谱频率上导出新的纹理模型。这些经过改进的过程使我们的TexturePad系统能够实时生成稳定且频谱精确的振动波形,使我们更接近与真实纹理无法区分的虚拟纹理的目标。

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