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Exponential Shadow Maps

机译:指数阴影图

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Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suffers from aliasing problems. Filtering the shadow map alleviates aliasing, but unfortunately, native hardware-accelerated filtering cannot be applied, as the shadow test has to take place beforehand.rnWe introduce a simple approach to shadow map filtering, by approximating the shadow test using an exponential function. This enables us to pre-filter the shadow map, which in turn allows for high quality hardware-accelerated filtering. Compared to previous filtering techniques, our technique is faster, consumes less memory and produces less artifacts.
机译:实时渲染高质量阴影是一个具有挑战性的问题。阴影贴图已被证明是一种有效的解决方案,因为它可以很好地缩放复杂的场景。但是,它存在锯齿问题。过滤阴影贴图可减轻混叠,但不幸的是,由于必须事先进行阴影测试,因此无法应用本机硬件加速的过滤。我们通过使用指数函数逼近阴影测试,引入了一种简单的阴影贴图过滤方法。这使我们可以对阴影图进行预过滤,从而可以进行高质量的硬件加速过滤。与以前的过滤技术相比,我们的技术更快,消耗更少的内存并产生更少的伪像。

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