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Effects of Avatar's Blinking Animation on Person Impressions

机译:阿凡达的眨眼动画对人的印象的影响

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摘要

Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions. Two experiments are conducted. The stimulus avatars included humans with generic reality (male and female), cartoon-style humans (male and female), animals, and unidentified life forms that were presented as a 20-second animation with various blink rates: 9, 12, 18, 24 and 36 blinks/min. Subjects rated their impressions of the presented stimulus avatars on a seven-point semantic differential scale. The results showed a significant effect of the avatar's blinking on viewer impressions and it was larger with the human-style avatars than the others. The results also lead to several implications and guidelines for the design of avatar representation. Blink animation of 18 blinks/min with a human-style avatar produces the friendliest impression. The higher blink rates, i.e., 36 blinks/min, give inactive impressions while the lower blink rates, i.e., 9 blinks/min, give intelligent impressions. Through these results, guidelines are derived for managing attractiveness of avatar by changing the avatar's blinking rate.
机译:眨眼是形成人印象的最重要线索之一。我们关注化身的眨眼率,并研究其对观众主观印象的影响。进行了两个实验。刺激角色包括具有普通现实的人类(男性和女性),卡通风格的人类(男性和女性),动物和身份不明的生命形式,这些物体以20秒的动画呈现,具有各种眨眼速率:9、12、18,每分钟24和36次闪烁。受试者以七点语义差异量表对他们对所呈现的刺激头像的印象进行评分。结果显示,化身的眨眼对观看者的印象有显着影响,而使用人类化身的化身比其他人更大。结果还为化身表示的设计带来了一些启示和指导。以人性化身以每分钟18次眨眼的闪烁动画产生最友好的印象。较高的眨眼率(即36次眨眼/分钟)会产生无效的印象,而较低的眨眼率(即9次眨眼/分钟)会产生智能的印象。通过这些结果,得出了通过改变化身的眨眼率来管理化身的吸引力的准则。

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