首页> 外文会议>Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns, 2009. COMPUTATIONWORLD '09 >Depth Perception within Virtual Environments: A Comparative Study Between Wide Screen Stereoscopic Displays and Head Mounted Devices
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Depth Perception within Virtual Environments: A Comparative Study Between Wide Screen Stereoscopic Displays and Head Mounted Devices

机译:虚拟环境中的深度感知:宽屏立体显示器和头戴式设备之间的比较研究

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摘要

Depth perception is one of the key issues in virtual reality. Many questions within this area are still under investigation. Among these last, one can find the intriguing and pending question related to distance misestimation. This phenomenon is arising when head mounted devices are used to display virtual worlds and the factors leading to this fact are still unidentified. In this paper we describe an experiment confirming distance underestimation from another point of view. The approach we developed is based on a very simple task: subjects had to compare relative depths of two virtual objects. The experiment was performed with both head mounted devices and immersive wide screen displays allowing us to consider that subjects use the same visual cues to estimate depth. To avoid motoric effects, subjects were seated and their estimations were only verbal. Likely, to avoid the well known apparent size effects (namely, the size-distance invariance), the experiment was performed under conflict cases: the viewed objects had the same apparent sizes with different depths or the same depth but different real sizes. The obtained results show significant differences between the two devices and confirm the distance misestimation phenomenon for head mounted devices.
机译:深度感知是虚拟现实中的关键问题之一。该领域内的许多问题仍在调查中。在这些最后一个中,可以找到与距离估计错误有关的有趣且悬而未决的问题。当使用头戴式设备显示虚拟世界时,会出现此现象,而导致这一事实的因素仍不确定。在本文中,我们从另一个角度描述了一种证实距离低估的实验。我们开发的方法基于一个非常简单的任务:受试者必须比较两个虚拟物体的相对深度。该实验是在头戴式设备和沉浸式宽屏显示器上进行的,使我们能够考虑到受试者使用相同的视觉线索来估计深度。为了避免运动影响,让受试者坐下并且他们的估计只是口头上的。为了避免众所周知的表观尺寸效应(即尺寸-距离不变性),在冲突情况下进行了实验:被查看的对象具有相同的表观尺寸,不同的深度或相同的深度,但实际尺寸不同。获得的结果显示了两个设备之间的显着差异,并确认了头戴式设备的距离估计错误现象。

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