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Comparative analysis of 2D games and artwork as the motivation to learn programming

机译:比较2D游戏和美术作品作为学习编程的动力

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In order to motivate students to learn programming, many instructors have tried to use games, robots, narrative media, artwork, and so on hoping that they would impress their students. However, there has not been any comparative study of these outcomes. In this research, two outcomes of programming, games and artwork have been studied together, and the motivation factors of them have been comparatively analyzed. Processing programming environment was used as the common programming environment for the two outcomes, and the motivation of the students was analyzed using our original questionnaire based on the ARCS (Attention, Relevance, Confidence, and Satisfaction) motivation model. The questionnaire was conducted three times: early, middle, and late in the course. The average scores for all the four factors in the ARCS model were higher for the game course than the one for the artwork course for all the three trials of the questionnaire. The average scores for the four factors for the game course decreased as the learning phase progressed.
机译:为了激励学生学习编程,许多讲师尝试使用游戏,机器人,叙事媒体,艺术品等,以期给学生留下深刻的印象。但是,尚未对这些结果进行任何比较研究。在这项研究中,一起研究了程序设计,游戏和美术的两个结果,并比较了它们的动机因素。使用处理编程环境作为这两个结果的通用编程环境,并使用我们基于ARCS(注意,相关性,信心和满意度)动机模型的原始调查表对学生的动机进行了分析。问卷进行了3次:早期,中期和后期。在问卷的所有三个试验中,ARCS模型中所有四个因素的平均分数在游戏过程中均高于在美术课程中的得分。随着学习阶段的进行,游戏过程中四个因素的平均分数下降。

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