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Logics and Bisimulation Games for Concurrency, Causality and Conflict

机译:并发,因果和冲突的逻辑和双仿真游戏

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Based on a simple axiomatization of concurrent behaviour we define two ways of observing parallel computations and show that in each case they are dual to conflict and causality, respectively. We give a logical characterization to those dualities and show that natural fixpoint modal logics can be extracted from such a characterization. We also study the equivalences induced by such logics and prove that they are decid-able and can be related with well-known bisimulations for interleaving and noninterleaving concurrency. Moreover, by giving a game-theoretical characterization to the equivalence induced by the main logic, which is called Separation Fixpoint Logic (SFL), we show that the equivalence SFL induces is strictly stronger than a history-preserving bisimulation (hpb) and strictly weaker than a hereditary history-preserving bisimulation (hhpb). Our study considers branching-time models of concurrency based on transition systems and petri net structures.
机译:基于并发行为的简单公理化,我们定义了两种观察并行计算的方式,并表明在每种情况下,它们分别是冲突和因果对偶的。我们对这些二元性进行了逻辑刻画,并表明可以从这种刻画中提取自然的定点模态逻辑。我们还研究了由这种逻辑引起的等价关系,并证明它们是可判定的,并且可以与交织和非交织并发的众所周知的双仿真相关。此外,通过对称为分离定点逻辑(SFL)的主逻辑引起的等效性进行博弈论表征,我们证明了SFL引起的等效性严格于历史记录的双重模拟(hpb),并且严格弱于等效性而不是世袭保存历史模拟(hhpb)。我们的研究考虑了基于过渡系统和Petri网结构的并发分支时间模型。

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