首页> 外文会议>First International Workshop on Haptic Human-Computer Interaction, 1st, Aut 31 - Sep 1, 2000, Glasgow, UK >Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process
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Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process

机译:具有落地传感器控制的虚拟空间计算机游戏-设计过程中以人为本的方法

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Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space - User Interfaces of the Future) aims at developing a 'natural' user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human-Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.
机译:传统上,计算机游戏是用键盘和鼠标或操纵杆来玩的。演奏主要依靠视觉和听觉。触觉或触觉用户界面以及人类的自然运动,例如运行,很少在计算机游戏中使用。 Lumetila项目(虚拟空间-未来的用户界面)旨在开发计算机游戏中的“自然”用户界面,用户可以使用自己的身体动作来控制游戏。为创建沉浸式,引人入胜且高度可用的游戏,将在以人为本的设计方法的上下文和实践中进行开发,在该方法中,将在最终设计过程的每个步骤中与最终用户一起设计和评估计算机游戏。

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