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Evolving Integrated Low-Level Behaviors into Intelligently Interactive Simulated Forces

机译:将集成的低级行为演变为智能互动模拟的力量

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Combining optimal high-level planning with low-level behaviors has usually been accomplished through two separate mechanisms. Typically, both of these mechanisms have relied upon heuristic approaches to control the behaviors of simulated agents to achieve mission goals. Recent research into evolving optimal high-level tactical behaviors for simulated vehicles proved quite fruitful even when heuristics were utilized to navigate lowlevel terrain. Evolutionary programming was used to optimally control computer generated forces (CGFs) on two opposing teams in highly dynamic environments. Tactical courses of action were learned adaptively for individual vehicles as well as for higher-level aggregations (i.e., platoons). Evolutionary updates of behavioral plans incorporated dynamic changes in the developing situation and the sensed environment.
机译:通常,可以通过两种单独的机制将最佳的高级计划与低级的行为结合起来。通常,这两种机制都依靠启发式方法来控制模拟特工的行为以实现任务目标。即使使用启发式技术在低空地形上导航,最近对模拟战车的最佳高级战术行为的演变研究也取得了丰硕的成果。在高度动态的环境中,使用进化编程来最佳地控制两个相对的团队的计算机生成的力量(CGF)。战术行动路线是针对单个车辆以及更高级别的集合(即排)自适应地学习的。行为计划的进化更新结合了发展情况和感知环境的动态变化。

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