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Digital Animation: Repercussions of New Media on Traditional Animation Concepts

机译:数字动画:新媒体对传统动画概念的影响

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The introduction of digital techniques in film production has revolutionized an entire technical universe and suggests new aesthetics where the image is overlapping the traditional story that is told. A new culture is based upon an emerging phenomenon driven by the dissolution of the boundaries between film captured by a video camera (live action footage) and computer-generated images (CGI), to the point of Manovich suggesting that film is a sub-genre of animation.In this work we seek to reconcile the traditional definition of animation with digital animation and film, seeking characteristics in new technologies to decode digital manipulation's repercussions upon the animation process. Analyzing examples of Anime , cartoons, motion capture (mocap) and 3D visual effects upon film, we seek to show that animation has contours that must be defined in order to understand where animated film or performance in animation begins.
机译:数字技术在电影制作中的引入彻底改变了整个技术领域,并提出了新的美学思想,使图像与传统故事相重叠。一种新的文化基于一种新兴现象,这种现象是由摄像机(实景镜头)和计算机生成的图像(CGI)之间的边界消失而驱动的,Manovich认为这是电影的一个子流派。在这项工作中,我们试图将传统的动画定义与数字动画和电影相协调,在新技术中寻找特征,以解码数字操纵对动画过程的影响。通过分析电影中的动漫,卡通,动作捕捉(mocap)和3D视觉效果的示例,我们试图显示动画具有必须定义的轮廓,以便了解动画电影或动画表演从何处开始。

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