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Virtual Team Performance Depends on Distributed Leadership

机译:虚拟团队的绩效取决于分布式领导

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In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtrusively. We observed a large gap in team performance between the various teams. An initial statistic study showed that, in teams of this level, individual player performance was not the primary driver for the large discrepancy in team performance. This led to the argument that differences in intra-team collaboration and communication might be a significant driver for the discrepancy in team performance. In total 16 hours of audio recordings of gaming sessions of virtual teams were analyzed. The analysis indicates that distributed leadership instead of authoritative leadership is more common in successful synchronous virtual teams.
机译:在本文中,我们对《魔兽世界》虚拟团队协作进行了详细分析。对许多竞争性同步虚拟团队进行了现场且毫不干扰的调查。我们发现各个团队之间的团队绩效存在很大差距。最初的统计研究表明,在此级别的团队中,个人球员的表现不是导致球队表现上出现巨大差异的主要原因。这引起了这样的争论,即团队内部协作和沟通的差异可能是导致团队绩效差异的重要原因。共分析了虚拟团队游戏会话的16个小时的音频记录。分析表明,在成功的同步虚拟团队中,分布式领导而非权威领导更为常见。

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