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The Video Cube Puzzle: On Investigating Temporal Coordination

机译:视频立方体拼图:关于调查时间协调

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We have created a novel computer-based 3D puzzle, named Video Cube Puzzle to investigate human beings' temporal coordination abilities. Ten adult participants were studied solving ten cubic video puzzles of varying difficulties using a within-subject design. The ten puzzles have two segmentation variations, 2x2x2 and 3x3x3, and five texture variations, solid colours and four videos of drastically different contents. Only 60% of the subjects were able to complete the entire problem set. The results indicate that random imagery and "active" videos make for easier Video Cube Puzzles. Similarly, a geometric increase in difficulty was noted as the number of segments in the puzzle increased. The challenging nature of temporal video cube puzzles appears to be partly due to people's poor ability to process temporal information when using a spatial representation of the timeline using a three dimensional volume. Additional studies are suggested to explore this further. As a new type of game however, the Video Cube Puzzle allows the complexity of the puzzle to be easily varied from simple to extremely complex providing a way to have a continuous pathway to skill and control leading to a satisfying experience when the puzzle is solved.
机译:我们创建了一个新颖的基于计算机的3D拼图,名为Video Cube Puzzle,用于研究人类的时间协调能力。研究对象为十名成人参与者,使用对象内部设计解决了十个难度各异的立方体视频拼图。十个谜题具有两个细分变体(2x2x2和3x3x3)以及五个纹理变体,纯色和四个内容截然不同的视频。只有60%的受试者能够完成整个问题集。结果表明,随机图像和“活动”视频使Video Cube Puzzles更容易。类似地,随着拼图中分段的数量增加,发现难度的几何级数增加。时空视频立方体拼图的具有挑战性的性质似乎部分是由于人们在使用三维空间使用时间轴的空间表示时处理时域信息的能力较弱。建议进行其他研究以进一步探索这一点。但是,作为一种新型的游戏,视频立方体拼图可以轻松地将拼图的复杂性从简单变化为极其复杂,从而提供了一种持续的技能和控制途径,从而在解决难题时带来令人满意的体验。

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