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Towards Emotional Characters in Computer Games

机译:走向计算机游戏中的情感角色

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摘要

This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most characters of current games. In order to provide players with a more immersed game experience, it is essential that characters show compelling expressions, in particular, facial expressions. As a research methodology, we took several intense scenes from classic movies and evaluated what would be necessary to allow a virtual character to reenact the scenes inside a game. The recreated scenes should convey the same emotions as the original scenes. Our approach represents the internal state of a video game characters by using a PAD-based model, as well as modeling the impact on it of many relevant environment aspects. Representing this internal state also involves blending together animations to create lively facial expressions. We conclude that the resulting model is good enough to allow scenes to be recreated with an emotional load similar to the original scenes. The approach is also successful inimproving the consistency of the mood of the characters based on their personality.
机译:本文介绍了我们将情感方面整合到视频游戏角色中的研究。这样做的动机是在当前游戏的大多数角色中都缺乏情感表达。为了向玩家提供更加身临其境的游戏体验,至关重要的是角色必须表现出引人注目的表情,尤其是面部表情。作为研究方法,我们从经典电影中拍摄了几个激烈的场景,并评估了允许虚拟角色在游戏中重新渲染场景的必要条件。重新创建的场景应传达与原始场景相同的情感。我们的方法通过使用基于PAD的模型以及对许多相关环境方面的影响进行建模,来表示视频游戏角色的内部状态。表示这种内部状态还涉及将动画混合在一起以创建生动的面部表情。我们得出的结论是,生成的模型足够好,可以以与原始场景相似的情感负荷来重新创建场景。该方法还成功地改善了基于字符个性的字符心情的一致性。

著录项

  • 来源
  • 会议地点 PittsburghPA(US);PittsburghPA(US)
  • 作者

    Robert Schaap; Rafael Bidarra;

  • 作者单位

    Delft University of Technology Faculty of Electrical Engineering, Mathematics and Computer Science P.O. Box 5031 2600 GA Delft, The Netherlands;

    Delft University of Technology Faculty of Electrical Engineering, Mathematics and Computer Science P.O. Box 5031 2600 GA Delft, The Netherlands;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机网络;
  • 关键词

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