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A Distributed Computing Framework for Parallelization of Coevolution in Multi-sided Conflicts

机译:一种用于多边冲突中并行化并行化的分布式计算框架

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A large number of military simulation systems dealing with warfare and games with coordinated missions can be described as multi-sided conflicts. These systems usually involve groups sharing various alliances and relationships, each pursuing a range of different goals. A coevolutionary approach in modeling the dynamics of such complex systems allows all sides of the conflict to evolve their strategies or courses of action. The coevolutionary approach used in Sheherazade, a multi-sided simulation environment for Stability and Support Operations (SASO), allows each side to evolve strategies in turns against other strategies captured from the other sides. In such systems, the greater the number of plans that are evaluated, the better the final alternatives are likely to be. To improve the speed and efficiency in generating strategies, a distributed computing modular framework based on the coevolutionary approach used in Sheherazade was designed and implemented to provide the following salient features: provide a more natural model of how different sides interact in a conflict, parallelize the generation of strategies by the different sides, and improve performance by utilizing network computing capabilities.
机译:涉及作战和具有协调任务的游戏的大量军事模拟系统可以描述为多面冲突。这些系统通常包括共享各种联盟和关系的团体,每个团体追求一系列不同的目标。通过对此类复杂系统的动力学建模的协同进化方法,可以使冲突的各个方面发展其策略或行动方针。 Sheherazade(一种用于稳定性和支援作战(SASO)的多面仿真环境)中使用的协同进化方法使双方可以反过来从对方捕获的其他策略中发展策略。在这样的系统中,被评估的计划越多,最终的替代方案就可能越好。为了提高生成策略的速度和效率,设计并实现了基于Sheherazade中使用的协同进化方法的分布式计算模块化框架,以提供以下显着特征:提供更自然的冲突双方互动方式的模型,各方制定策略,并利用网络计算功能提高性能。

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