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Extension of the LG Hypergame to 'Inner Games' Played over the Topology of Competing 'Mind Nets'

机译:LG Hypergame扩展到“内部游戏”,以竞争“ Mind Nets”的拓扑为基础

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Most published works on the subject of Linguistic Geometry, especially, those published in the 90s, are limited to Abstract Board Games where players' moves are either immediately known or perfectly known after some time delay. The method has potential application to more realistic representations of human competition or conflict where all knowledge has some probability of being mistaken, or in the presence of intentional deception by an adversary. Real world experience indicates that the greatest failures in conflicts originate from false "knowledge" taken to be true rather than from lack of knowledge or uncertain perceptions correctly assessed as such. Will Rogers, Jr. put it most succinctly when he said: "It's not what you don't know that hurts you. It's what you think you know that ain't so."
机译:关于语言几何学的大多数已出版作品,尤其是90年代出版的作品,仅限于抽象棋盘游戏,在这些游戏中,玩家的举动可以立即知晓,也可以在一段时间后完全知晓。该方法可能适用于人类竞争或冲突的更现实表示,其中所有知识都有可能被误解,或者存在对手故意欺骗的情况。现实世界的经验表明,冲突中最大的失败源于被认为是真实的错误“知识”,而不是由于缺乏知识或经过正确评估的不确定观念。小威尔·罗杰斯(Will Rogers)说的最简洁:“不是您不知道的事会伤害您。这是您认为的事实,并非如此。”

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