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The Role of Geographical Slant in Virtual Environment Navigation

机译:地理偏向在虚拟环境导航中的作用

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摘要

We investigated the role of geographical slant in simple navigation and spatial memory tasks, using an outdoor virtual environment. The whole environment could be slanted by an angle of 4°. Subjects could interact with the virtual environment by pedaling with force-feedback on a bicycle simulator (translation) or by hitting buttons (discrete rotations in 60° steps). After memory acquisition, spatial knowledge was accessed by three tasks: (ⅰ) pointing from various positions to the learned goals; (ⅱ) choosing the more elevated of two landmarks from memory; (ⅲ) drawing a sketch map of the environment. The number of navigation errors (wrong motion decisions with respect to the goal) was significantly reduced in the slanted conditions. Furthermore, we found that subjects were able to point to currently invisible targets in virtual environments. Adding a geographical slant improves this performance. We conclude that geographical slant plays a role either in the construction of a spatial memory, or in its readout, or in both.
机译:我们使用室外虚拟环境调查了地理偏向在简单导航和空间存储任务中的作用。整个环境可以倾斜4°。通过在自行车模拟器上用力反馈踩踏板(平移)或敲击按钮(以60°的角度离散旋转),受试者可以与虚拟环境互动。记忆获得后,通过以下三个任务访问空间知识:(ⅰ)从各个位置指向学习的目标; (ⅱ)从记忆中选择两个地标中较高的一个; (ⅲ)绘制环境示意图。在倾斜的情况下,导航错误的数量(相对于目标的错误决策)大大减少了。此外,我们发现对象能够指向虚拟环境中当前不可见的目标。添加地理偏斜可改善此性能。我们得出的结论是,地理倾斜在空间记忆的构造或读出中或在两者中都起作用。

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