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The Development of Educational Games Supported by a Pedagogical Tutor Agent

机译:教育家教代理支持的教育游戏的发展

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New technologies of information provide facilities for the didactic means of education. This article presents the development of two educational games supported by agents that help students during their interaction with the games. The proposed agent is based on a pedagogical concept that seeks to respect students' individual development and learning. The educational games are: "Password Game", which stimulates logic reasoning; and "Math Space", which helps the basic learning of mathematics. They were developed in Flash programming, and were aimed at children from the first to the third years of Elementary School.
机译:信息新技术为教学方法提供了便利。本文介绍了由代理商支持的两种教育游戏的发展,这些代理商在学生与游戏互动期间为他们提供帮助。拟议的代理人基于一种教学观念,力求尊重学生的个人发展和学习。教育游戏是:“密码游戏”,它激发逻辑推理;和“数学空间”,可帮助数学基础学习。它们是用Flash编程开发的,目标对象是小学一年级到三年级的孩子。

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