首页> 外文会议>Distributed Computing Systems, 2009. ICDCS '09 >An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration
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An Approach to Sharing Legacy TV/Arcade Games for Real-Time Collaboration

机译:共享传统电视/街机游戏进行实时协作的方法

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Interactive TV/arcade games have been entertaining people for over 50 years. Nowadays a large number of legacy TV/arcade games have been ported to new platforms such as PCs by emulation. However, they generally require that the players be co-located to interact with one computer that emulates the game. This paper proposes a novel approach to turning those single-computer games into multi-computer games such that multiple players can play their favorite legacy games in real time over a computer network. The main challenge in this work is how to synchronize multiple replicas of a game without semantic knowledge about or modifications to the game. We have developed a novel synchronization algorithm and a working system to validate the ideas. In this paper we present the approach, especially the synchronization algorithm, and evaluate its effectiveness under a variety of network conditions. In future research we will extend this work on mobile devices.
机译:互动电视/街机游戏已经使人们娱乐了50多年。如今,大量旧版电视/街机游戏已经通过仿真移植到新平台,例如PC。但是,他们通常要求将玩家放置在同一地点,以便与模拟游戏的一台计算机进行交互。本文提出了一种新颖的方法,将那些单机游戏转变为多机游戏,以便多个玩家可以通过计算机网络实时玩自己喜欢的传统游戏。这项工作的主要挑战是如何在没有游戏的语义知识或修改知识的情况下同步游戏的多个副本。我们已经开发了一种新颖的同步算法和一个工作系统来验证这些想法。在本文中,我们介绍了这种方法,尤其是同步算法,并评估了其在各种网络条件下的有效性。在以后的研究中,我们将把这项工作扩展到移动设备上。

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