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Voxel-based Monte Carlo simulation for light propagation in inhomogeneous turbid media

机译:基于体素的蒙特卡洛模拟在不均匀混浊介质中的光传播

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摘要

We analyzed the propagation of light in inhomogeneous scattering medium using voxel-based Monte-Carlo simulation with a new algorithm. We demonstrated the path-length distributions and three dimensional image of scattering properties reconstructed form simulated path-length distributions.
机译:我们使用基于体素的蒙特卡洛模拟和新算法,分析了光在非均匀散射介质中的传播。我们演示了从模拟路径长度分布重建的散射特性的路径长度分布和三维图像。

著录项

  • 来源
    《Diffuse optical imaging IV》|2013年|87990S.1-87990S.6|共6页
  • 会议地点 Munich(DE)
  • 作者单位

    The Graduate School for the Creation of New Photonics Industries, Hamamatsu, Shizuoka, 4311202, Japan;

    Graduate School of Bio-Applications Systems Engineering, Tokyo University of Agriculture and Technology, Koganei, Tokyo 1848588, Japan;

    Graduate School of Bio-Applications Systems Engineering, Tokyo University of Agriculture and Technology, Koganei, Tokyo 1848588, Japan;

    Graduate School of Bio-Applications Systems Engineering, Tokyo University of Agriculture and Technology, Koganei, Tokyo 1848588, Japan;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Multiple scattering; Backscattering; Monte Carlo simulation; turbid media;

    机译:多重散射;反向散射;蒙特卡罗模拟;浑浊的介质;
  • 入库时间 2022-08-26 14:31:16

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