首页> 外文会议>Conference on Intelligent Robots and Computer Vision XX: Algorithms, Techniques, and Active Vision Oct 29-31, 2001, Newton, USA >Three-dimensional shape model reconstruction from multiple view range images and color images
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Three-dimensional shape model reconstruction from multiple view range images and color images

机译:从多个视域图像和彩色图像重建三维形状模型

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Recently, there is an increasing interest in capturing 3D models of real objects. The range scanner can acquire high quality shape data of the object, but the texture image for surface rendering obtained by the scanner is not generally high resolution and high quality. High-resolution color images at different position are generally taken in addition to the range data so that more realistic images can be rendered from the captured 3D model using such high quality textures. We propose the method of modeling high quality 3D model in shape and appearance by aligning multiple view range images obtained by a range scanner and multiple view color images taken by a digital camera around the object. Color images used as textures are calibrated by Tsai's method, in which lens distortion is also calibrated. On the other hand, a surface model of the object is created by registering and integrating range data sets taken from multiple directions. For registration, we use color ICP (Iterative Closest Point) algorithm that aligns two surfaces using color images and surface shape of the object. For integration, we build voxel model from range images and then detect polygons by Marching Cubes algorithm. We apply textures of high-resolution images to the surfaces by blending, and finally reconstruct realistic 3D model concerned with shape and appearance.
机译:最近,人们越来越关注捕获真实对象的3D模型。范围扫描仪可以获取物体的高质量形状数据,但是由扫描仪获得的用于表面渲染的纹理图像通常不是高分辨率和高质量的。除了范围数据之外,通常还拍摄不同位置的高分辨率彩色图像,以便可以使用此类高质量纹理从捕获的3D模型渲染更逼真的图像。我们提出了一种通过将距离扫描仪获得的多视角图像和数码相机拍摄的多视角彩色图像对准目标周围的形状和外观对高质量3D模型进行建模的方法。通过蔡(Tsai)的方法校准用作纹理的彩色图像,其中还校正了镜头畸变。另一方面,通过注册和集成从多个方向获取的范围数据集来创建对象的表面模型。对于配准,我们使用彩色ICP(迭代最近点)算法,该算法使用彩色图像和对象的表面形状对齐两个表面。为了进行集成,我们从范围图像构建体素模型,然后通过Marching Cubes算法检测多边形。我们通过融合将高分辨率图像的纹理应用于表面,最后重建涉及形状和外观的逼真的3D模型。

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