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A Logic of Sequentiality

机译:顺序逻辑

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Game semantics has been used to interpret both proofs and functional programs: an important further development on the programming side has been to model higher-order programs with state by allowing strategies with "history-sensitive" behaviour. In this paper, we develop a detailed analysis of the structure of these strategies from a logical perspective by showing that they correspond to proofs in a new kind of affine logic. We describe the semantics of our logic formally by giving a notion of categorical model and an instance based on a simple category of games. Using further categorical properties of this model, we prove a full completeness result: each total strategy is the semantics of a unique cut-free core proof in the system. We then use this result to derive an explicit cut-elimination procedure.
机译:游戏语义已经被用来解释证明和功能程序:在编程方面的一个重要的进一步发展是通过允许具有“历史敏感”行为的策略来对具有状态的高阶程序进行建模。在本文中,我们通过从逻辑的角度证明它们对应于新型仿射逻辑中的证明,对这些策略的结构进行了详细的分析。我们通过给出分类模型的概念和基于简单游戏类别的实例来正式描述逻辑的语义。使用该模型的进一步分类属性,我们证明了完整的结果:每项总体策略都是系统中唯一的免割核心证明的语义。然后,我们使用此结果来导出显式的切消程序。

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