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Ray-Tracing Objects and Novel Surface Representations in CGA

机译:CGA中的射线追踪对象和新颖的表面表示

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Conformal Geometric Algebra (CGA) provides a unified representation of both geometric primitives and conformal transformations, and as such holds great promise in the field of computer graphics [1-3]. In this paper we implement a simple ray tracer in CGA with a Blinn-Phong lighting model and use it to examine ray intersections with surfaces generated from interpolating between objects [7]. An analytical method for finding the normal line to these interpolated surfaces is described. The expression is closely related to the concept of surface principal curvature from differential geometry and provides a novel way of describing the curvature of evolving surfaces.
机译:保形几何代数(CGA)提供了几何图元和保形变换的统一表示,因此在计算机图形学领域具有广阔的前景[1-3]。在本文中,我们使用Blinn-Phong照明模型在CGA中实现了一个简单的光线跟踪器,并使用它来检查与物体之间进行插值生成的曲面的光线交点[7]。描述了一种用于找到这些内插表面法线的分析方法。该表达式与微分几何学中的表面主曲率的概念密切相关,并提供了描述演化表面曲率的新颖方法。

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