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Convenient Tree Species Modeling for Virtual Cities

机译:虚拟城市的便捷树种建模

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Generating large scale 3D tree models for digital twin cities at a species level-of-detail poses challenges of automation and maintenance of such dynamically evolving models. This paper presents an inverse procedural modeling methodology to automate the generation of 3D tree species models based on growth spaces from point clouds and pre-formulated L-system growth rules. The rules capture the botanical tree architecture at a species level in terms of growth process, branching pattern, and responses to external stimuli. Users only need to fill in a species profile template and provide the growth space derivable from the point clouds. The parameters involved in the rules are automatically optimised within the growth space to produce the species models to represent actual trees. This methodology enables users without 3D modeling skills to conveniently produce highly representative 3D models of any tree species in a large scale.
机译:在物种详细级别为数字孪生城市生成大规模3D树模型提出了这种动态演化模型的自动化和维护方面的挑战。本文提出了一种逆过程建模方法,该方法可基于点云的生长空间和预先制定的L系统生长规则,自动生成3D树种模型。这些规则从生长过程,分支模式和对外部刺激的响应方面,在物种层面上捕获了植物树的结构。用户只需要填写物种概况模板并提供可从点云派生的生长空间。规则中涉及的参数会在生长空间内自动优化,以生成代表实际树木的物种模型。这种方法使没有3D建模技能的用户可以方便地大规模生成任何树种的高代表性3D模型。

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