首页> 外文会议>Computer Graphics International Conference >An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints
【24h】

An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints

机译:基于优先约束的交互式拆装虚拟培训系统

获取原文

摘要

Compared with traditional training modes of assembly/disassembly, the virtual environment has advantages for enhancing the training quality, saving training resources, and breaking restrictions on training equipment and place. In order to balance the training quality, experience quality, and especially training costs, an interactive virtual training system for assembly and disassembly is discussed in this paper. The training is based on assembly precedence constraints among assembly paths. Also, the developer interface and the user interface are both provided for facilitation of the management, development, and modification of training contents. Two important modes of user interfaces are provided and based on immersive virtual reality (VR) devices and conventional desktop devices (the computer screen, keyboard, and mouse) for different economic conditions. Meanwhile, to improve the development efficiency of the training contents, the system is programmed as a software development kit providing the developer interface with parameter-input fields for Unity3d the virtual simulation engine. Finally, two subjective evaluation experiments are conducted to evaluate the usability in the training experience of interaction and precedence constraints via the desktop interface, and explore the difference of usability in the training-experience between immersive VR environment and desktop environment provided by the training system.
机译:与传统的拆装培训模式相比,虚拟环境具有提高培训质量,节省培训资源,突破培训设备和场所限制的优势。为了平衡培训质量,体验质量,尤其是培训成本,本文讨论了一种用于组装和拆卸的交互式虚拟培训系统。训练基于装配路径之间的装配优先顺序约束。此外,还提供了开发人员界面和用户界面,以简化培训内容的管理,开发和修改。提供了两种重要的用户界面模式,它们基于沉浸式虚拟现实(VR)设备和常规台式设备(计算机屏幕,键盘和鼠标),以适应不同的经济状况。同时,为了提高培训内容的开发效率,将该系统编程为软件开发套件,为开发人员界面提供参数输入字段,以供Unity3d虚拟仿真引擎使用。最后,进行了两个主观评估实验,通过桌面界面评估交互性和优先约束条件下的训练体验的可用性,并探讨沉浸式VR环境与训练系统提供的桌面环境在训练体验上的可用性差异。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号