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Texture Editing Using Frequency Swap Strategy

机译:使用频率交换策略进行纹理编辑

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摘要

A fully automatic colour texture editing method is proposed, which allows to synthcsise and enlarge an artificial texture sharing anticipated properties from its parent textures. The edited colour texture maintains its original colour spectrum while its frequency is modified according to one or more target template textures. Edited texture is synthesised using a fast recursive model-based algorithm. The algorithm starts with edited and target colour texture samples decomposed into a multi-resolution grid using the Gaussian-Laplacian pyramid. Each band pass colour factors are independently modelled by their dedicated 3D causal autorcgressive random field models (CAR). We estimate an optimal contextual neighbourhood and parameters for each of the CAR submodel. The synthesised multi-resolution Laplacian pyramid of the edited colour texture is replaced by the synthesised template texture Laplacian pyramid. Finally the modified texture pyramid is collapsed into the required fine resolution colour texture. The primary benefit of these multigrid texture editing models is their ability to produce realistic novel textures with required visual properties capable of enhancing realism in various texture application areas.
机译:提出了一种全自动的彩色纹理编辑方法,该方法可以合成并放大人造纹理,从而共享其父纹理的预期特性。根据一个或多个目标模板纹理修改其频率时,已编辑的颜色纹理将保留其原始色谱。使用基于快速递归模型的算法来合成已编辑的纹理。该算法从使用高斯-拉普拉斯金字塔将经过编辑的目标颜色纹理样本分解为多分辨率网格开始。每个带通色彩因子均通过其专用3D因果自回归随机场模型(CAR)独立建模。我们估计每个CAR子模型的最佳上下文邻域和参数。编辑后的颜色纹理的合成多分辨率拉普拉斯金字塔被合成的模板纹理拉普拉斯金字塔代替。最后,将修改后的纹理金字塔折叠成所需的高分辨率彩色纹理。这些多网格纹理编辑模型的主要优点是它们能够生成具有所需视觉特性的逼真的新颖纹理,从而能够增强各种纹理应用领域中的真实感。

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