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Reduced Inverse Distance Weighting Interpolation for Painterly Rendering

机译:绘画渲染的减少的反距离权重插值

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The interpolation problem of irregularly distributed data in a multidimensional domain is considered. A modification of the inverse distance weighting interpolation formula is proposed, making computation time independent of the number of data points. Only the first K neighbors of a given point are considered, instead of the entire dataset. Additional factors are introduced, preventing discontinuities on points where the set of local neighbors changes. Theoretical analysis provides conditions which guarantee continuity. The proposed approach is efficient and free from magic numbers. Unlike many existing algorithms based on the k-nearest neighbors, the number of neighbors is derived from theoretical principles. The method has been applied to the problem of vector field generation in the context of artistic imaging. Experimental results show its ability to produce brush strokes oriented along object contours and to effectively render meaningful texture details.
机译:考虑了多维域中不规则分布数据的插值问题。提出了反距离权重插值公式的一种修改,使计算时间与数据点的数量无关。仅考虑给定点的前K个邻居,而不是整个数据集。引入了其他因素,以防止局部邻居集合发生变化的点上的不连续性。理论分析提供了保证连续性的条件。所提出的方法是有效的并且没有幻数。与许多现有的基于k最近邻的算法不同,邻居的数量是根据理论原理得出的。该方法已经应用于艺术成像环境中的矢量场生成问题。实验结果表明,它具有产生沿对象轮廓定向的笔触并有效渲染有意义的纹理细节的能力。

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