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Multi-objective evolutionary algorithm for investigating the trade-off between pleiotropy and redundancy

机译:多目标进化与冗余权衡的多目标进化算法

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The trade-off between pleiotropy and redundancy in telecommunications networks is analyzed in this paper. They are optimized to reduce installation costs and propagation delays. Pleiotropy of a server in a telecommunications network is defined as the number of clients and servers that it can service whilst redundancy is described as the number of servers servicing a client. Telecommunications networks containing many servers with large pleiotropy are cost-effective but vulnerable to network failures and attacks. Conversely, those networks containing many servers with high redundancy are reliable but costly. Several key issues regarding the choice of cost functions and techniques in evolutionary computation (such as the modeling of Darwinian evolution, and mutualism and commensalism) will be discussed, and a future research agenda is outlined. Experimental results indicate that the pleiotropy of servers in the optimum network does improve, whilst the redundancy of clients do not vary significantly, as expected, with evolving networks. This is due to the controlled evolution of networks that is modeled by the steady-state genetic algorithm; changes in telecommunications networks that occur drastically over a very short period of time are rare.
机译:本文分析了电信网络中多向性与冗余之间的权衡。它们经过优化以降低安装成本和传播延迟。电信网络中服务器的多向性被定义为它可以服务的客户端和服务器的数量,而冗余被描述为为客户端服务的服务器的数量。包含许多具有多效性的许多服务器的电信网络具有成本效益,但容易受到网络故障和攻击的影响。相反,包含许多具有高冗余性的服务器的网络是可靠的,但成本很高。将讨论有关在进化计算中选择成本函数和技术的几个关键问题(例如达尔文进化模型,互惠主义和共情主义),并概述了未来的研究议程。实验结果表明,在不断发展的网络中,最佳网络中服务器的多态性确实得到了改善,而客户端的冗余性却没有出现明显变化。这是由于通过稳态遗传算法建模的网络的受控演化;在极短的时间内发生剧烈变化的电信网络变化很少。

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